![]() ![]() OUT_DLL = 'out_wave.dll' #output dll, default = 'out_wave.dll' # Credits for Winamp class and Winamp.dll to Andreas21 (C) 2004īGM_DIRECTORY = 'Audio/BGM/' # directory of BGMs # If you want loop music files you need to edit dlls in winamp and copy the configure files to the DLL folder # The music files won't play in Sound Test, only in the real game # Just use an event to play the music like any regular BGM minipsf don't forget to include the psflib !! # Copy your music files to the BGM folder ( you can't import them via RPG VX/Ace) # If you use in_bass.dll you need to have bass.dll in your game folder. # Make sure Winamp.dll, out_wave.dll and the music dlls are in a folder called 'DLL' in your game folder # Script won't give error unless there is a music file requiring dll and dll is not there # Script works with multiple format/dlls and doesn't require a 'call script' ( just make it play like any BGM ) # Script allows you to play unusual formats (. # Great improvement of Andreas21 'WimAmp plugins', by Guillaume777 ( 2005 ) # -Improved code, now script is really fast # -New support for in_bass dll ! You can now play those formats : # The Ability to play USF, MINIUSF, and all In_Cube Files # Please report any bugs you may encounter to and I'll try to # either Mooshykris or Guillaume777 years ago. # I mostly rewrote the code that's indented. # - Script compatible with RPG Maker VX Ace If you want loop music files you need to edit dlls in winamp and copy the configure files to the DLL folder ![]() The music files won't play in Sound Test, only in the real game Just use an event to play the music like any regular BGM ![]() If you use in_bass.dll you need to have bass.dll in your game folder.Ĭopy your music files to the BGM folder ( you can't import them via RPG VX/Ace ) Make sure Winamp.dll, out_wave.dll and the music dlls are in a folder called 'DLL' in your game folder Script won't give error unless there is a music file requiring dll and dll is not there Script works with multiple format/dlls and doesn't require a 'call script' ( just make it play like any BGM ) Script allows you to play unusual formats (. Please report any bugs you may encounter to and I'll try to fix them. Everything else was written by either Mooshykris or Guillaume777 years ago.Ĭredit us if you want in your game. I mostly rewrote the code that's indented. Script compatible with RPG Maker VX Ace You can test to see if it loops seamlessly by highlighting the area inside these two labels and shift+clicking the play button.This script allows you to play music formats like psf, spc, mod, it, etc in your game, just like mp3 or midi. Enter "Loop Start." Do the same for where you want the loop to restart, and label it as "Loop End." Once you know where the points are, select the point where the loop should begin, and then go to Tracks -> Add Label at Selection. These two points in the song MUST sound exactly the same! It is recommended that the loop point is loud, because trying to loop on a quiet, sensitive part of a song is more noticeable and harder to make it seamless. Find the portion that you want to loop by using the selection tool and zoom tool and carefully listening to where the song should begin looping, and where the song should restart to the beginning of the loop. That's exactly what this tutorial will teach you how to do. Have you ever wanted your battle music to play the intro once, and then loop only the main part, like most Final Fantasy battle music? How to make a perfect looping BGM for RPG Maker VX ACE (OGG Vorbis) ![]()
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